Kibbi Keeper
Level Designer, Narrative Designer, and QA Tester
Kibbi Keeper is a pet simulation and light puzzle game made in five months by 15 developers, now available to wishlist on Steam.
​
I was one of three level designers (including my lead), and my primary responsibilities were designing and implementing levels, designing large portions of puzzle gameplay, collaborating with other disciplines for systems and modkit pieces, writing all the available narrative, and QA testing the game.
Snowpainters
Level Designer and QA Tester
Snowpainters is a penguin kart racing game made in three months by 40 developers, now available on Steam.
​
I was one of eight level designers, and my primary responsibilities were researching the technology we used, drafting and editing pickup placement, setting up conveyance flags, refining collision, and QA testing the game.
Ophelia
Creator
Ophelia is a custom story from Amnesia: The Dark Descent about a woman facing the traumatic reality of drowning her own infant. It was built by me alone for thesis research seeking to improve our understanding of horror game design.
​
I was the only developer on this project. Having no previous Angelscript experience, I scripted everything from scratch. I built three out of five maps from scratch as well and heavily customized the two maps from the base game for a sense of continuity with Amnesia.
Sins of the Father
Creator, Narrative Designer
Sins of the Father is a custom Fallout 4 mod created with Creation Kit, in which the player comes across a little girl offering to pay them to kill her own parents.
​
This was an individual project where I wrote, designed, scripted, and implemented a custom quest with a custom exterior, a custom interior, and six named NPCs with 516 lines of dialogue. There is roughly twenty minutes of gameplay.
Mission Impossumble
Mission Impossumble is a mobile platformer enemy management game in which you play as Penny the Possum. Penny's babies are scattered across the city, and she must find them while outsmarting cats and animal control.
​
I was the level designer in charge of the first level and the game-wide sound design. I designed and implemented the tutorial with the skills players would need for levels two and three in mind.
Level and Sound Designer
Courtyard Rendezvous
Courtyard Rendezvous is a custom Fallout 4 mod created with Creation Kit, in which the player comes across an injured ghoul insisting on breaking into a gang stronghold for the ring he planned to propose with to his late lover.
​
This was an individual project where I wrote, designed, scripted, and implemented a custom quest with a custom exterior, a custom interior, a custom side quest, and four named NPCs with 465 lines of dialogue. There is roughly thirty minutes of gameplay.
Creator, Narrative Designer