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Mission Impossumble

Level and Sound Designer

Project Snapshot

Mission Impossumble is a platforming enemy-management mobile game where you play as Penny the Possum, searching for her babies in the big city as she avoids cats and animal control. Featuring a entirely custom assets, three levels, two enemy types, and nonstop hissing action; Mission Impossumble is fun for all animal lovers, collectors, and troublemakers.

Engine: Unity 2019

Role: Level and Sound Designer

Team Size: 5

Platform: Android

JumpTutorial.gif

Level Designer

As one of three level designers, I was responsible for level 1. I collaborated with the other designers to know what skills were needed most for each of their levels to make sure my tutorial gave the player the best foundation for playing the game going forward. 

Sound Designer

Using only what I could source with my own laptop microphone, free sounds in the SMU Guildhall library, and on free websites, I was responsible for all the audio in the game.

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Some sounds were edited together using Adobe Audition, such as the 'drop and splash' sound of falling into a manhole, and some were voice acted by myself, like Penny's hiss.

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