About Me
I'm a level design student pursuing my Master's at SMU Guildhall. When I'm not making my own games, you can find me playing Dragon Age, Stardew Valley, Amnesia: The Dark Descent, or baking for my classmates. I love interactive narrative design and follow games like Detroit: Become Human and the Dark Pictures Anthology closely. I specialize in writing, designing spaces and events to shape the player experience, minor gameplay scripting, and baking.
​
I'm a former teacher, archivist, and oral historian. I am always and forever a human rights activist, animal lover, and writer. I taught kindergarten-aged children, toddlers, and high school students creative writing, math, and English. My favorite strategy for comforting a crying five-year-old is confessing I'm a witch and I have charmed a glass of water to make them better, but they have to drink it all up. Magic water has yet to fail me.